/*
cutscene_action_run();
*/
var cutscene_id, cutscene_character_id, cutscene_wait, cutscene_character_jump;
cutscene_id = argument[0];
cutscene_character_id = argument[1];
cutscene_wait = argument[2];
cutscene_character_jump = argument[3];
cutscene_action_enqueue(cutscene_id,3,cutscene_character_id,cutscene_wait,cutscene_character_jump,0);
